发明名称 TILE BASED PRECISION RASTERIZATION IN A GRAPHICS PIPELINE
摘要 <p>A tile-based precision rasterization in a graphic pipeline is provided to scale a screen at a regular ratio when a graphics program needs additional capabilities without causing an increase of power consumption and the reduction of productivity. A method for tile-based precision rasterization comprises the following steps of: receiving a graphics primitive for rasterization in the raster stage of a graphics processor; rasterizing the graphics primitive at a first level precision to generate plural tiles of pixels(501); rasterizing the tiles at a second level precision to generate covered pixels(502); and outputting the covered pixels to perform a render operation in the following stage of the graphics processor(503).</p>
申请公布号 KR20080010361(A) 申请公布日期 2008.01.30
申请号 KR20070075314 申请日期 2007.07.26
申请人 NVIDIA CORPORATION 发明人 CROW FRANKLIN C.;VIGNON BLAISE A.
分类号 G06T1/20;G06F15/76;G06T1/00;G06T15/00 主分类号 G06T1/20
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