发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To economize memory resources and to accelerate displaying of images by reducing a data capacity for transparently displaying a movable accessory. SOLUTION: Two or more picture patterns 51 to 56, sprite pictures in a background and the coordinates of respective apexes A, B, C and D of a reel display window 6 are stored in a memory of a picture display control part. When a command including designation of transparent display of reels 3a, 3b and 3c is transmitted from a main control part, the picture display control part reads a sprite picture according to the command to edit picture data for display, and changes the R, G and B values of respective pixels in a region 60 specified by the dots A, B, C and D to values required for making corresponding pixels on a liquid crystal panel transparent respectively. COPYRIGHT: (C)2008,JPO&INPIT
申请公布号 JP2008012090(A) 申请公布日期 2008.01.24
申请号 JP20060186432 申请日期 2006.07.06
申请人 ABILIT CORP 发明人 KURAMOCHI TAKASHI
分类号 A63F5/04 主分类号 A63F5/04
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