摘要 |
<p>A protocol engine executing on a first device receives a recorded stream comprising a plurality of packets representing display data generated by an application program executed on a second device. The protocol engine determines for a packet in the recorded stream, to render the contents of the packet in a human-perceptible manner. The protocol engine stores the determination in a playback data structure. A packet is marked responsive to a type of input stored by the packet. A destination for rendering the contents of the packet is stored in a playback data structure, responsive to the marking. In another aspect, a background protocol engine modifies an identified interval of time between at least some of a plurality of packets, responsive to determining a measure of complexity represented by the at least some of the plurality of packets in the recorded session. The background protocol engine stores the modified interval of time. A foreground protocol engine renders the recorded stream responsive to the playback data structure.</p> |