发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine which does not mislead a player by dissolving the discrepancy of a reporting form. SOLUTION: The sub control circuit (72) of the game machine determines one of two or more pieces of predetermined identification information as winning combination identification information. The two or more pieces of identification information include the identification information corresponding to a red Happi corresponding to a red cherry, the identification information corresponding to a pink Happi corresponding to a pink cherry, and the identification information corresponding to a white Happi. When both red cherry and pink cherry are determined as winning combinations, the sub control circuit (72) determines the identification information corresponding to the white Happi as the winning combination identification information. COPYRIGHT: (C)2008,JPO&INPIT
申请公布号 JP2008006010(A) 申请公布日期 2008.01.17
申请号 JP20060178732 申请日期 2006.06.28
申请人 ARUZE CORP 发明人 HISHINUMA TAKAAKI;HIRAUCHI TAKAYUKI;KAMATA YOSUKE;KURODA TADATAKA
分类号 A63F5/04 主分类号 A63F5/04
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