发明名称 SLOT MACHINE
摘要 PROBLEM TO BE SOLVED: To generate a game state in which game medals do not decrease and to easily ends the game state if a special combination is not won within a specified frequency of games. SOLUTION: A first game state has a winning probability of replay of X1 and a rate of medal dispensing of Y1 (Y1≥1). A second game state has a winning probability of replay of X2 (X2<X1) and a rate of medal dispensing of Y2 (Y2<Y1 and Y2<1). A third game state has a winning probability of replay of X3 (X3<X1) and a rate of medal dispensing of Y3 (Y3<Y1 and Y3<1). When the frequency of games without winning the special combination is a specified frequency or more in the second game state, the game is transferred to the first game state, and it is controlled to continue until the special combination is won. When the number of put-in medals is a specific number in the first game state, a winning probability of a prescribed combination is set higher. When the prescribed combination is won in the first game state, the game is controlled to be transferred to the third game state. COPYRIGHT: (C)2008,JPO&INPIT
申请公布号 JP2008006008(A) 申请公布日期 2008.01.17
申请号 JP20060178704 申请日期 2006.06.28
申请人 SAMII KK 发明人 KUDO SHINYA;YAMAMOTO HIDEKAZU;HORIE NORIO;SAGATA SHINSUKE;KIMURA MASATO
分类号 A63F5/04 主分类号 A63F5/04
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