发明名称 METHOD FOR ON LINE GAME IN WIRELESS NETWORK, CLIENT DEVICE, AND RELAY NODE
摘要 <p><P>PROBLEM TO BE SOLVED: To improve performance of on-demand mobile communications services in a system including a plurality of mobile devices and an application server. <P>SOLUTION: A relay node 50 receives data from a first mobile device 18, the data having a destination address associated with a gaming server 56. The relay node 50 is adapted to detect a service flag in the received data and route the received data to a second mobile device 20 in accordance with stored routing rules. The received data may be transmitted using the UDP protocol, including error correction code for important data to guarantee packet delivery. A client device may be further adapted to track the duration of idle communications periods during operation of a client application, and transmit a dummy packet to the gaming server when the duration exceed a predetermined threshold to prevent the relinquishment of allocated system resources. <P>COPYRIGHT: (C)2008,JPO&INPIT</p>
申请公布号 JP2008011536(A) 申请公布日期 2008.01.17
申请号 JP20070167719 申请日期 2007.06.26
申请人 GEMINI MOBILE TECHNOLOGIES INC 发明人 OBATA HITOSHI
分类号 H04L12/70;H04L12/701;H04M11/08;H04W28/02;H04W76/04 主分类号 H04L12/70
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