摘要 |
A game device issues a notification that the player is prompted to input a voice. After the notification is issued, voice data representing a voice signal, having a predetermined time length, which is inputted to voice input means, is repeatedly acquired. Furthermore, each time the voice data is acquired, it is determined whether or not the acquired voice data satisfies a predetermined selecting condition. Thereafter, only voice data, which is determined to satisfy the selecting condition, is stored as selected voice data. The game device outputs, when a game image showing a game character speaking is displayed on the display means, a sound effect representing a voice of the game character by using at least a portion of the selected voice data.
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