发明名称 OPTIMIZING CONFIGURABLE GRAPHICS RENDERING PIPELINE USING EARLY Z-MODE
摘要 <p><P>PROBLEM TO BE SOLVED: To improve the overall efficiency of a graphics rendering pipeline by reducing the work load of a shader engine which is a known performance bottleneck of almost all the graphics rendering pipelines. <P>SOLUTION: Whether advancing a Z-test function above the shader engine for early Z-testing is possible or whether the Z-test function should be deferred until after shading operation for late Z-testing, is determined. When possible, the shader engine is suitably released from unnecessary work by discarding samples with the Z-value not changed by shading operation, before they enter the shader engine. The functional units are utilized in both early Z and late Z configurations to minimize any additional hardware required for implementation. <P>COPYRIGHT: (C)2008,JPO&INPIT</p>
申请公布号 JP2007328774(A) 申请公布日期 2007.12.20
申请号 JP20070123715 申请日期 2007.05.08
申请人 NVIDIA CORP 发明人 FRENCH MARK J;KILGARIFF EMMETT M;MOLNAR STEVEN E;STEINER WALTER R;VOORHIES DOUGLAS A;WEITKEMPER ADAM C
分类号 G06T15/00;G06T15/40 主分类号 G06T15/00
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