发明名称 SLOT MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a slot machine which enables players to easily learn that the game state enters into a bonus high-probability game mode while improving interests by making the players sustain thrilling felt from games. SOLUTION: In the slot machine, when the game state is shifted to the bonus high-probability game mode while the variable display of symbols belonging to all of trains is started, a first performance image is displayed being superimposed on the basic game image to show that the game state is shifted to the bonus high-probability game mode. Thereafter, when a final symbol variation line is stopped and displayed, the second performance is displayed being related to a first performance with the sequence of story while showing that the game state is shifted to the bonus high-probability game mode. COPYRIGHT: (C)2008,JPO&INPIT
申请公布号 JP2007301137(A) 申请公布日期 2007.11.22
申请号 JP20060132317 申请日期 2006.05.11
申请人 ARUZE CORP 发明人 KOJIMA SAKIKO
分类号 A63F5/04 主分类号 A63F5/04
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