发明名称 SLOT MACHINE
摘要 PROBLEM TO BE SOLVED: To enhance a player's interest in a derived display result that transfers a game state to any one of the game states, and to prevent the player from immediately perceive a change of allowance stages that determine probability for allowing derivation of a winning display result in each game. SOLUTION: In an initial game state that is controlled after completion of a regular bonus or big bonus, it is controlled to a first RT when bells are won, and it is controlled to a second RT having higher replay winning probability than the first RT when a watermelon or cherries are won. RAM has a set value work for storing set values that determine winning probabilities of internal balloting, and a game work for storing winning flags or game states. Data in the game work are not cleared if power is turned on while a setting key switch is on so that the game state is the same before and after the change of the set value. The data in the game work are cleared if the power is turned on while the setting key switch and a data clear switch are on so as to return to the initial game state. COPYRIGHT: (C)2008,JPO&INPIT
申请公布号 JP2007301051(A) 申请公布日期 2007.11.22
申请号 JP20060130857 申请日期 2006.05.09
申请人 SANKYO KK 发明人 KAMODA HISASHI;YANO HISAO;ITO KENTARO
分类号 A63F5/04 主分类号 A63F5/04
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