发明名称 PROGRAM, INFORMATION STORAGE MEDIUM AND GAME APPARATUS
摘要 <p><P>PROBLEM TO BE SOLVED: To realize a game with even higher entertaining potentialities and moreover, handily achieve an action of taking something within the game. <P>SOLUTION: A character (CP) passable through a marker object (opponent beacon 12) without collision is identified and stored as such acquired thereby easily realizing an action of "taking" in the game. When the character thus acquired reaches a transportation target area (AT) ahead of the battle opponent, the character side is judged to win the game. <P>COPYRIGHT: (C)2008,JPO&INPIT</p>
申请公布号 JP2007301050(A) 申请公布日期 2007.11.22
申请号 JP20060130853 申请日期 2006.05.09
申请人 NAMCO BANDAI GAMES INC 发明人 KATO MASANORI
分类号 A63F13/00;A63F13/06;A63F13/10 主分类号 A63F13/00
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