摘要 |
<p><P>PROBLEM TO BE SOLVED: To realize a game with even higher entertaining potentialities and moreover, handily achieve an action of taking something within the game. <P>SOLUTION: A character (CP) passable through a marker object (opponent beacon 12) without collision is identified and stored as such acquired thereby easily realizing an action of "taking" in the game. When the character thus acquired reaches a transportation target area (AT) ahead of the battle opponent, the character side is judged to win the game. <P>COPYRIGHT: (C)2008,JPO&INPIT</p> |