发明名称 Scheme for providing wrinkled look in computer simulation of materials
摘要 Scheme for use in cloth simulation that provides a good dynamic "wrinkled" look to the cloth as it moves. The simulated area of each of the triangles in the triangle mesh is compared with the original area of the triangle to determine how much it got compressed or stretched during animation. This comparison is then used as a basis for altering the lighting of the pixels representing the triangles in order to improve the appearance of the wrinkles in the cloth. The lighting of each pixel is altered by altering a surface normal of the pixel using a value obtained from each of one or more normal maps. Normal maps are selected by using wrinkle ratios that are calculated based on the above mentioned comparisons.
申请公布号 US7298374(B2) 申请公布日期 2007.11.20
申请号 US20050195474 申请日期 2005.08.02
申请人 SONY COMPUTER ENTERTAINMENT AMERICA INC. 发明人 STYLES ANDREW GRAHAM
分类号 G06T13/20 主分类号 G06T13/20
代理机构 代理人
主权项
地址