摘要 |
<P>PROBLEM TO BE SOLVED: To enable a wind to be represented in a virtual game space with a simple process and less memory capacity by representing the wind generated according to player's action in an object. <P>SOLUTION: The game system includes a game device and a controller. For example, whether a controller swinging action is conducted or not is judged by at least either one of a command position and acceleration of the controller to a display screen. According to the swing action, the wind object 92 is generated to move in the virtual game space. A windmill object disposed in the virtual game space is affected by the wind object 92 to change its rotational speed when a hit to the wind object 92 is judged. <P>COPYRIGHT: (C)2008,JPO&INPIT |