发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To increase player's expectations of a performance executed in a period when a replay is performed at a high probability. SOLUTION: The game machine 1 is includes a sub control circuit 72 for deciding a performance identifier from a performance table determined on the basis of a determined character identifier in an RT2 section started after the character identifier corresponding to a character selected by a player among a character 201-204 indicated in a display example A is determined. COPYRIGHT: (C)2008,JPO&INPIT
申请公布号 JP2007295963(A) 申请公布日期 2007.11.15
申请号 JP20060123979 申请日期 2006.04.27
申请人 ARUZE CORP 发明人 WADA HIDEAKI;OSERA HIROAKI;FUJITA AKIO;KIKUCHI YUSUKE
分类号 A63F5/04 主分类号 A63F5/04
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