发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine with the possibility of making a player actually performing a fraudulent action be in the mental state of stopping the fraudulent action spontaneously without giving an unpleasant feeling to a player not actually performing the fraudulent action when it is judged that the fraudulent action utilizing a storage device is performed. SOLUTION: When the number of times of operating a token discharge switch for discharging tokens stored in the storage device exceeds 3 before three minutes elapse (step S23, YES) after a timer starts timing (step S26), abnormality occurrence information is transmitted (step S24), and a token discharge switch is vibrated on the basis of the abnormality occurrence information. COPYRIGHT: (C)2008,JPO&INPIT
申请公布号 JP2007289505(A) 申请公布日期 2007.11.08
申请号 JP20060122289 申请日期 2006.04.26
申请人 ARUZE CORP 发明人 HISHINUMA TAKAAKI;HIRAUCHI TAKAYUKI;KAMATA YOSUKE;KURODA TADATAKA
分类号 A63F5/04 主分类号 A63F5/04
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