发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To suppress the lowering of the taste of a game. <P>SOLUTION: The identity of a player is determined by a pattern matching of biological information read by a fingerprint sensor with past biological information. The fingerprint of a player touching the fingerprint sensor is divided into four types, a loop (a hoof shape), a whorl (a spiral shape), an arch (a bow shape), and the others. When the identity and classification of the player are input as player's information (YES in a step S901), whether the game is continued by the identical player or not is determined (a step S902). When the game is not continued by the identical player, a season background corresponding to the classification of the player is determined as a unique background (a step S904), and information capable of specifying it is stored (a step S905). This game machine suggests the player the game state by changing a shift determination probability of the season background in a prescribed timing and controls a display by adding valuable information or the like to the season background according to the game continuation state. <P>COPYRIGHT: (C)2008,JPO&INPIT</p>
申请公布号 JP2007289237(A) 申请公布日期 2007.11.08
申请号 JP20060117717 申请日期 2006.04.21
申请人 DAIICHI SHOKAI CO LTD 发明人 ICHIHARA TAKAAKI;KUROKI SHUJI
分类号 A63F7/02 主分类号 A63F7/02
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