发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To solve the problem that the conventional types cause players to forget clearing tokens stored within a pachinko/slot machine when they leave the machine at the end of games. SOLUTION: With the pachinko/slot machine 1, when the non-game state time stored in a token casting start checking processing (Fig. 20) at S35 passes beyond the prescribed time while the value of a credit counter is not 0, a processing for transmitting a signal for turning on credit storage flag is carried out (S38). When the signal is received with a sub control board 62a, a message of "credit in storage" is displayed on a liquid crystal display screen of a liquid crystal panel 39d. On the other hand, when the casting of tokens into a token slot 8 or the operation of storage token cast buttons 26-28 is detected, a processing for transmitting a signal for turning off credit storage flag is carried out (S41). When the signal is received with the sub control board 62a, the message of "credit in storage" displayed on the liquid crystal display screen of the liquid crystal panel 39d is deleted. COPYRIGHT: (C)2008,JPO&INPIT
申请公布号 JP2007289271(A) 申请公布日期 2007.11.08
申请号 JP20060118207 申请日期 2006.04.21
申请人 ARUZE CORP 发明人 AZUMA AKIRA
分类号 A63F5/04 主分类号 A63F5/04
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