发明名称 GAME MACHINE, BACKUP CONTROL PROGRAM FOR GAME DATA AND BACKUP CONTROL METHOD
摘要 <P>PROBLEM TO BE SOLVED: To provide a means for preventing loss of game data. <P>SOLUTION: This game machine 10 includes a CPU 40, wherein when a game cartridge 32 is mounted on the game machine 10, the CPU 40 is electrically connected to a flash memory 58 having ROM 56 and two backup areas in the game cartridge 32. The game data generated according to the progress of a game is saved (updated) in a work memory 44, and for example, according to user's designation, the latest game data is written to the backup area. When the latest game data is written, the CPU 40 selects the backup area storing the game data whose write time is older as the backup area to write the game data. At this time, when writing to the selected backup area is impossible, overwrite to the game data written immediately before is inhibited to leave the game data one generation before. <P>COPYRIGHT: (C)2008,JPO&INPIT
申请公布号 JP2007275611(A) 申请公布日期 2007.10.25
申请号 JP20070141398 申请日期 2007.05.29
申请人 NINTENDO CO LTD 发明人 YAMAGAMI HITOSHI
分类号 A63F13/00;A63F13/10;G06F12/16;G06F21/02 主分类号 A63F13/00
代理机构 代理人
主权项
地址