摘要 |
A game machine comprises first game progressing means for performing a competition race in which competition objects compete with one another, second game progressing means for performing a training game to train trainee objects including a first trainee object which can play the competition race and a second trainee object different from the first trainee object instruction receiving means for receiving a first instruction to allow a first player associated with the first trainee object to play the training game, and storage means storing and holding parameter data to be referenced when the competition game is performed. The instruction receiving means can receive a second instruction of the first player to allow the second game progressing means to change the parameter data on the first trainee object stored and held in the storage means. The second game progressing means can change the parameter data on the first trainee object while referencing the game parameter of the second trainee object stored and held in the storage means. |