发明名称 SYSTEM AND METHOD FOR SERVICE REALTIME ONLINE GAME
摘要 A system and a method for providing an online game service in real-time are provided to offer an online game to a user without lag and increase the number of concurrent users by separating a game traffic from various traffics received from a user terminal through the Internet, converting the game traffic into a single stream, and periodically multiplexing/transmitting the single stream to a game server. A separator separates the game traffic, which is asynchronous data, from the various traffics received from the user terminal through the Internet by using game traffic setting information. A switch controller updates the game traffic information of the separator. A packet synchronizer converts the game traffic into the single stream, and periodically multiplexes/transmits the single stream to the game server at intervals set to a packet synchronization clock. A game processor processes the game traffic received from the packet synchronizer. A backend game processor supports ranking, billing, and hacking monitoring of the online game. The game processor communicates with the backend game processor through the VPN(Virtual Private Network).
申请公布号 KR20070102896(A) 申请公布日期 2007.10.22
申请号 KR20060034705 申请日期 2006.04.17
申请人 KT CORPORATION 发明人 KIM, CHUL;CHO, KANG LAE
分类号 G06Q50/10 主分类号 G06Q50/10
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