发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To prompt a player's active participation in switch performance. <P>SOLUTION: A pachinko game machine 1 has an operation switch S for performance. When a ready-for-winning state occurs on an effective line L, an operation of the operation switch S is demanded in a prescribed period of time. The switch performance is carried out for displaying a specified switch performance result according to operation of the operation switch S within the prescribed time. Further, if a lottery result of special symbol lottery is winning in the switch performance, operation of the operation switch S is accepted in a second prescribed period of time after the display of the switch performance result, and the display of the switch performance result is changed or canceled according to the operation of the switch S within the prescribed time. <P>COPYRIGHT: (C)2008,JPO&INPIT</p>
申请公布号 JP2007268004(A) 申请公布日期 2007.10.18
申请号 JP20060098138 申请日期 2006.03.31
申请人 JB:KK 发明人 ISHIKAWA SHINICHI
分类号 A63F7/02 主分类号 A63F7/02
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