发明名称 GAME APPARATUS
摘要 <p><P>PROBLEM TO BE SOLVED: To realize a realistic and high-speed animation display function for a game apparatus such as a pachinko game machine and the like while the requirements for foul play prevention is satisfied. <P>SOLUTION: According to a game rule for a game machine, its animation changes by a predetermined rule. Therefore, in a display-controlling data region of a display ROM 56, this game apparatus keeps the memory on a basic information piece U1 of basic images of animation displayed on a liquid crystal display panel 16 for each of 15 special symbols 16, and difference information pieces U2, U3, ..., U16 (wherein hatched areas indicate new display sections and cross-hatched areas indicate display deletion sections) which are the tiny differences of information amount when the basic information U1 is offset by a sixteenth each by the predetermined rule. In addition, in a program for making a memory in the display-controlling data region of a display ROM 56, a decision is made which of these 15 basic information pieces and 16 difference information pieces is displayed on what coordinate point of the liquid crystal display panel 16. <P>COPYRIGHT: (C)2008,JPO&INPIT</p>
申请公布号 JP2007260468(A) 申请公布日期 2007.10.11
申请号 JP20070190512 申请日期 2007.07.23
申请人 SANYO PRODUCT CO LTD 发明人 KAGOMIYA YOJI
分类号 A63F7/02 主分类号 A63F7/02
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