发明名称 METHOD AND SYSTEM FOR CONTROLLING GAME AI WHICH COPIES INPUT PATTERN OF GAMER AND PLAYING THE GAME
摘要 A method and system for controlling a game artificial intelligence (AI), which can provide a lifelike game service as if a gamer plays a game with another real gamer, by enabling a game model which is determined as optimal for a particular game situation from previously played game models or randomly played game models, to play a game AI in an identical game situation. Also, a method and system which can execute the game AI in a pattern where a play trend of the gamer is reflected with respect to a particular game situation.
申请公布号 KR100766545(B1) 申请公布日期 2007.10.11
申请号 KR20050083794 申请日期 2005.09.08
申请人 发明人
分类号 A63F13/00;A63F13/12 主分类号 A63F13/00
代理机构 代理人
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