发明名称 |
GAME PROGRAM, GAME DEVICE AND GAME METHOD |
摘要 |
<p><P>PROBLEM TO BE SOLVED: To smoothly display a three-dimensional moving image in a game program for displaying the three-dimensional moving image on a monitor. <P>SOLUTION: When it is judged that pieces of camera noticing point data of the predetermined number of continuous frames are not identical by three-dimensional moving image data creation processing of S4, three-dimensional moving image data for generating the three-dimensional moving image in a frame closest to the predetermined number of continuous frame are prepared and the three-dimensional moving image of the closest frame is displayed by three-dimensional moving image display processing of S5. When it is judged that the pieces of camera noticing point data of the predetermined number of continuous frames are identical by two-dimensional still image data creation processing of S8, two-dimensional still image data for generating the two-dimensional still image of the predetermined number of continuous frame are prepared and the two-dimensional still image of the predetermined number of continuous frames is displayed by two-dimensional still image display processing of S9. <P>COPYRIGHT: (C)2008,JPO&INPIT</p> |
申请公布号 |
JP2007257589(A) |
申请公布日期 |
2007.10.04 |
申请号 |
JP20060084770 |
申请日期 |
2006.03.27 |
申请人 |
KONAMI DIGITAL ENTERTAINMENT:KK |
发明人 |
MURATA SHIRO;YOSHIDA TERUYUKI |
分类号 |
A63F13/00;G06T7/20;G06T13/00;G06T13/80 |
主分类号 |
A63F13/00 |
代理机构 |
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代理人 |
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地址 |
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