摘要 |
<p><P>PROBLEM TO BE SOLVED: To provide a game machine and a simulation program capable of preventing a player from loosening an interest in a game by avoiding the execution of an unnatural performance even if approaching a view point location and a character to each other. <P>SOLUTION: A Pachinko game machine determines the view point location to be disposed in a virtual space based on an extracted random number value. When determining that a distance between a specific object suggesting a shift to a big win game state and the view point location becomes a prescribed distance, the Pachinko game machine calculates a movement vector of the view point location till reaching the position determined to become the prescribed distance based on a plurality of view point locations till reaching the position determined to become the prescribed distance, and determines a new view point location from the position determined to become the prescribed distance based on the calculated movement vector of the view point position. <P>COPYRIGHT: (C)2008,JPO&INPIT</p> |