发明名称 GAME MACHINE AND SIMULATION PROGRAM
摘要 <p><P>PROBLEM TO BE SOLVED: To provide a game machine and a simulation program capable of preventing a player from loosening an interest in a game by avoiding the execution of an unnatural performance even if approaching a view point location and a character to each other. <P>SOLUTION: A Pachinko game machine determines the view point location to be disposed in a virtual space based on an extracted random number value. When determining that a distance between a specific object suggesting a shift to a big win game state and the view point location becomes a prescribed distance, the Pachinko game machine calculates a movement vector of the view point location till reaching the position determined to become the prescribed distance based on a plurality of view point locations till reaching the position determined to become the prescribed distance, and determines a new view point location from the position determined to become the prescribed distance based on the calculated movement vector of the view point position. <P>COPYRIGHT: (C)2008,JPO&INPIT</p>
申请公布号 JP2007252563(A) 申请公布日期 2007.10.04
申请号 JP20060080070 申请日期 2006.03.23
申请人 ARUZE CORP 发明人 YOSHIDA MINORU;TOKUYAMA HIROYUKI
分类号 A63F7/02;A63F13/00 主分类号 A63F7/02
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