发明名称 GAME PROGRAM, GAME DEVICE, AND GAME CONTROL METHOD
摘要 The power of a moving object released from a character can be varied depending on the position where the moving object reaches. In a game program, the following steps are instructed. A first trajectory (K11) of a ball is computed from the release position (Bo) of a ball and the target passing position (Mo). The intersection of the first trajectory (K11) and an estimate passing area (80) is determined as a first passing position (To1). A second trajectory (K21) of the ball is computed from the release position (Bo) and the first passing position (To1). The intersection of the second trajectory (K21) and an estimate passing area (80) is determined as a final passing position (S). An estimate passing position (YB2) is computed of the ball corresponding to the release position (Bo) and the moving position (B2) of the ball on the second trajectory (K21). Indication images showing the passing positions of the ball are continuously displayed in the estimate passing position (YB2) and the final passing position (S) on an image display unit (3).
申请公布号 WO2007108174(A1) 申请公布日期 2007.09.27
申请号 WO2006JP323540 申请日期 2006.11.27
申请人 KONAMI DIGITAL ENTERTAINMENT CO., LTD.;YOKOYAMA, YUICHI 发明人 YOKOYAMA, YUICHI
分类号 A63F13/00 主分类号 A63F13/00
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