发明名称 VIDEO GAME PROCESSING APPARATUS, A METHOD AND A COMPUTER PROGRAM PRODUCT FOR PROCESSING A VIDEO GAME
摘要 When an action content command and an action target character is received, a control section and a graphics processor identify action executing standby time in accordance with a predetermined time identifying rule. The control section and the graphics processor then identify an action executable range in which a player character can execute the received action content in accordance with a predetermined range identifying rule, and determines whether or not an action target character that is a target of the received action content exists within the identified action executable range. The control section and the graphic processor execute the received action content against the action target character in the case where it is determined that the action target character exists within the action executable range when action executing standby time is clocked.
申请公布号 US2007213107(A1) 申请公布日期 2007.09.13
申请号 US20070674297 申请日期 2007.02.13
申请人 KABUSHIKI KAISHA SQUARE ENIX (ALSO TRADING AS SQUARE ENIX CO., LTD.) 发明人 ITOU HIROYUKI;MAEHIRO KAZUTOYO
分类号 A63F13/00 主分类号 A63F13/00
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