摘要 |
A system and method is provided for implementing a portable media player that enables rhythmic exercise games to be performed by the user. In one embodiment a user may bob and/or jump along with a playing musical media file and be awarded points based upon the number, rate, magnitude, frequency of the bobbing and/or jumping. In another embodiment a user may bob and/or jump along with a playing musical media file and be awarded points based upon a level of rhythmic synchronicity with the playing musical media file. In this way a user may listen to music, while bobbing and/or jumping along with the music, and have an aerobic exercise gaming experience.
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