发明名称 GAME MACHINE AND GAME PROGRAM
摘要 PROBLEM TO BE SOLVED: To notify a shift to a specific game state after finishing a big winning game state and to improve the taste of the game by effectively using a plurality of valid lines. SOLUTION: A display part 16a in a Pachinko game machine has three lines and three rows of symbol display areas E1-E9 and a plurality of valid lines L1-L8. The shift to the big winning game state is notified by stationarily displaying a special combination of main symbols on the valid lines L1-L8, and the shift to a probability variable game state is notified after finishing the big winning game state by stationarily displaying a specific combination of sub symbols on left-state symbol display areas E1-E9 other than the valid lines L1-L8. COPYRIGHT: (C)2007,JPO&INPIT
申请公布号 JP2007222486(A) 申请公布日期 2007.09.06
申请号 JP20060048841 申请日期 2006.02.24
申请人 ARUZE CORP 发明人 YAMAMOTO MASAKATSU
分类号 A63F5/04 主分类号 A63F5/04
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