摘要 |
<P>PROBLEM TO BE SOLVED: To quickly progress a game by intelligibly displaying a boundary position between fields and prevent a player from feeling discomfort by the display of the boundary in the game where a player character moves in a field formed in a virtual three-dimensional space according to a command input from the player. <P>SOLUTION: When the movement of the player character is commanded, this game apparatus calculates the position and direction of the movement of the player character (S102). When the player character goes out of the present area across the boundary between areas, this game apparatus loads map data of an area body on the area after crossing the boundary and map data of the boundary area including some range of the area from a recording medium, and displaces the player character on the area after the movement. When the player character is positioned in the boundary area near the boundary, this game apparatus displaces and displays a boundary object at the boundary. <P>COPYRIGHT: (C)2007,JPO&INPIT |