发明名称 Storage medium storing game program and game apparatus
摘要 A game apparatus includes a CPU. In the game apparatus, when it is determined that a player object has collided with an enemy object not in a predetermined state, the enemy object is turned into the predetermined state. Then, by a collision with the enemy object in the predetermined state, the player object is connected with the enemy object. Further, the player object is given different abilities depending on the kinds of the connected enemy objects. After that, when a plurality of enemy objects are connected to the player object, the player object is provided with different abilities according to connection patterns of the kinds of the plurality of enemy objects.
申请公布号 US2007197286(A1) 申请公布日期 2007.08.23
申请号 US20060478726 申请日期 2006.07.03
申请人 NINTENDO CO., LTD 发明人 SHIMIZU KAZUNOBU
分类号 A63F13/00;A63F13/10;G06T13/20 主分类号 A63F13/00
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