摘要 |
Technical Problems In a conventional race game to compete in time or order using names of existing places and executed in a computer such as a home video game machine, the background image thereof is an image of a virtual three-dimensional space using a polygon model, which has a difference when compared with a live-action background image of an existing place and therefore lacks reality and a feeling of presence. Also, it lacks speediness and punch as compared with an image from a camera mounted on a racing car in a race program of television. Means for Solving the Problems Live-action videos taken at a real existing place needed from the start to the end of a game are prepared as a moving picture file. By controlling a reproduction speed of the moving picture file based on an image taking direction component speed of a player car operated by a game player and an image taking speed when taken, reality and a feeling of presence are improved, and by combining plural images immediately before a display image from the moving picture file, speediness and punch are improved.
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