发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To provide a game machine which increases players' desire to operate a button without increasing a processing load in a main control system. <P>SOLUTION: When a lottery result in a main control part 150 is informed depending on whether a to-be- finally-stopped symbol of those having been varyingly displayed on an LCD 106 is a winning symbol 80 or a losing symbol 82 while it is being varied but other symbols are stopped, the winning and losing symbols 80 and 82 are displayed on the LCD 106 such that they are confronted with each other, wherein the losing symbol 82 pushes out the winning symbol 80 by a pushing-out amount Q set in each separate time period obtained by dividing up a prescribed period of time, and the winning symbol 80 pushes back the losing symbol 82 by a pushing-back amount P set in each separate time period according to the number of operations of an external input button 37 in the preceding separate time period on the basis of a shifting instruction input via the external input button 37, until either of the winning or losing symbol remains on a display screen according to the lottery result after an elapse of a prescribed time. <P>COPYRIGHT: (C)2007,JPO&INPIT</p>
申请公布号 JP2007202892(A) 申请公布日期 2007.08.16
申请号 JP20060026925 申请日期 2006.02.03
申请人 HEIWA CORP 发明人 SUGIURA HIROMASA;NOHARA TOMOYOSHI
分类号 A63F7/02 主分类号 A63F7/02
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