摘要 |
This application describes tools and methods for the analysis, interpretation and modification of games and for the development, design and construction of new games. A method of designing a unit of gameplay comprises making a choice about the properties of a number of structural elements of said unit of gameplay to be designed to give a plurality of candidate structural element properties; and generating a schematic representation of the unit of gameplay comprising a representation of each of the candidate structural element properties. The structural elements include a topology of selected points of interest to be included in the unit of gameplay; a rhythm of the unit of gameplay; a number of actions that will be available to a participant of the unit of gameplay; and a probability that an objective result will be achieved by the participant.
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