发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To restrain a game player from stopping a game in spite of advantageous game state. <P>SOLUTION: A sub-CPU continuously causes a variable display device to execute informing presentation HA until the maximum given period in the time shortening state elapses in the presentation periods EA, EC after the end of a big prize. Further, the sub-CPU determines whether or not informing presentation HB is executed based upon the lottery result of execution lottery until the maximum given period in the probability varying state elapses. When a prize is won in the execution lottery, the sub-CPU causes the variable display device to execute informing presentation HB, and when a prize is not won in the execution lottery, the sub-CPU controls the variable display device not to execute informing presentation HB. Therefore, even after the end of time shortening state, game player's continuous motivation to the game can be improved. <P>COPYRIGHT: (C)2007,JPO&INPIT</p>
申请公布号 JP2007202683(A) 申请公布日期 2007.08.16
申请号 JP20060023148 申请日期 2006.01.31
申请人 NEWGIN CORP 发明人 DAIGUUJI HIROTERU;NAKAMURA TAKESHI;CHINEN KANAME;NAGAMURA SHINYA
分类号 A63F7/02 主分类号 A63F7/02
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