发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine which enables a prediction of the probability of winning a specified winning combination from the counts of slipping frames (degree of moving symbols) or a performance image correlated to the counts of slipping frames. SOLUTION: When a symbol of "water melon" indicated by a code number "15" is stopped and displayed on a validated prize winning line 8c in a display window 22C where the middle reel 3C is displayed, an image control microcomputer 81 displays the performance image in a performance display area 23 with the mode of performance 1 (S212). When another symbol of "water melon" separated by two frames in the direction of the reel rotates from the symbol of "water melon" indicated by a code number "15" is stopped and displayed, the performance image is displayed in the performance display area 23 with the mode of performance 2 (S214). When another symbol of "water melon" separated by 4 frames or more in the direction of the reel rotates from the symbol of "water melon" indicated by the code number "15" is stopped and displayed, the performance image is displayed in the performance display area 23 with the mode of performance 2 (S216). COPYRIGHT: (C)2007,JPO&INPIT
申请公布号 JP2007202709(A) 申请公布日期 2007.08.16
申请号 JP20060023582 申请日期 2006.01.31
申请人 ARUZE CORP 发明人 KONDO KENSUKE
分类号 A63F5/04 主分类号 A63F5/04
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