摘要 |
A rules-based physical-virtual world game builder architecture. Mobile device games can be constructed via a website from customizable atomic rule-based units, and also supports the reuse and remixing of game components by the game creator, members of an online community, or by any other user. Once composed, the game can be played via player mobile devices, which send content to a server or peer device that hosts the game rule statements, and can trigger distribution of new content, rules, or other information. The architecture can comprise an interface component for providing access, a build component for constructing a rule/rule unit for execution during game play, and an execution component for executing the rule/rule units based on data received during game play. Game creation and play can occur via any number of different client types, on any number of clients, and can be via client/server and/or peer-to-peer architectures.
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