发明名称 PACHINKO MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To prevent a player from getting bored or losing an expectation feeling by having two or more causes which can varied into a big-winning state in a pachinko machine. <P>SOLUTION: When a game ball flowed into a center accessory 6 is detected by a first normal pattern operation switch 36a in sorting by a sorting body 35, a first normal pattern is varied. In the case of winning, a first variable prize-winning port 11 opens and the big-winning state is started. When the game ball passes through a gate 7 or a gate 10, a second normal pattern is varied. In the case of winning, a second variable prize-winning port 12 opens and the big-winning state is started. Since there are two or more causes which can be varied into the big-winning state, the player is prevented from getting bored or losing the expectation feeling. <P>COPYRIGHT: (C)2007,JPO&INPIT</p>
申请公布号 JP2007195686(A) 申请公布日期 2007.08.09
申请号 JP20060016693 申请日期 2006.01.25
申请人 TAKAO:KK 发明人 UCHIGASHIMA TOSHIHIRO;UCHIGASHIMA TAKAHIRO;TAKI FUMIYOSHI
分类号 A63F7/02 主分类号 A63F7/02
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