发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To give a player an advantageous state by reducing the rate of becoming a ready-to-win state to shorten the time for variation of identification information when a specific condition is satisfied. <P>SOLUTION: A game control means confirms the number of start winning memories when the game is in a probability variable state, and when the number is at least 2, the game control means decides to use a table 2 as a ready-to-win determining table. When the number is less than 2, the game control means decides to use a table 1 as the read-to-win determining table. When the game is not in the probability variable state, and when the number of start winning memories is 4, the game control means decides to use the table 2 as the ready-to-win determining table. When the number of start winning memories is less than 2, the game control means decides to use the table 1 as the ready-to-win determining table. In the table 2 as the ready-to-win determining table, it is set, for example, that the state of the game does not become the ready-to-win state regardless of the value of the random number for determining the ready-to-win state. <P>COPYRIGHT: (C)2007,JPO&INPIT</p>
申请公布号 JP2007196027(A) 申请公布日期 2007.08.09
申请号 JP20070122499 申请日期 2007.05.07
申请人 SANKYO KK 发明人 UGAWA SHOHACHI
分类号 A63F7/02 主分类号 A63F7/02
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