发明名称 |
METHOD OF NETWORK ARCHITECTURE FOR GAMING SYSTEM, ITS GAME CONSOLE, ITS SYSTEM, AND RECORDING MEDIUM |
摘要 |
<p><P>PROBLEM TO BE SOLVED: To enable secure communication among a plurality of game consoles through a local area network. <P>SOLUTION: A system architecture supports a secure communication protocol of three stages. The first stage is related to the formation of a peculiar shared key on an authentic game console which executes an authentic game title. In the second stage, the finding of an already existing game session which is hosted by a "host" game console 100-1 is tried by performing a simultaneous transmissive communication for a demand through the local area network by "client" consoles 100-2 to 1002-g. The third stage is related to a key exchange in which the clients 100-2 to 1002-g and the host console 100-1 exchange data which are used for guiding out one or a plurality of secrets in order to protect a future communication. <P>COPYRIGHT: (C)2007,JPO&INPIT</p> |
申请公布号 |
JP2007190403(A) |
申请公布日期 |
2007.08.02 |
申请号 |
JP20070064573 |
申请日期 |
2007.03.14 |
申请人 |
MICROSOFT CORP |
发明人 |
MORAIS DINARTE R;CHEN LING T;VANANTWERP MARK D;MULTERER BOYD C |
分类号 |
A63F13/00;A63F13/12;G09C1/00;H04L9/08;H04L9/32 |
主分类号 |
A63F13/00 |
代理机构 |
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代理人 |
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主权项 |
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地址 |
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