发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine which can enhance the attractiveness of games by making it difficult to guess the sequence pattern of stopped figures simply by stopping one rotary reel while maintaining a notice performance. SOLUTION: A sub control circuit (72) of the game machine (1) determines identifying information for performance on a liquid crystal panel (134) out of many pieces of identifying information corresponding to the winning combination determined by the main control circuit (71) with the conditions that a signal is outputted from a start switch (6S). The many pieces of identifying information contain several pieces of first identifying information corresponding to bell 1 or bell 2. In addition, when the combination of symbols arrayed along a middle stage line (8) is "blank-bell-bell", the main control circuit (71) judges the winning combination to be bell 1 while when the combination is "blank-replay-bell", it determines the winning combination to be bell 3. COPYRIGHT: (C)2007,JPO&INPIT
申请公布号 JP2007175423(A) 申请公布日期 2007.07.12
申请号 JP20050380044 申请日期 2005.12.28
申请人 ARUZE CORP 发明人 HISHINUMA TAKAAKI;HIRAUCHI TAKAYUKI;KAMATA YOSUKE
分类号 A63F5/04 主分类号 A63F5/04
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