发明名称 |
VIDEO GAME PROGRAM, VIDEO GAME MACHINE, AND VIDEO GAME CONTROL METHOD |
摘要 |
Taking gamesmanship against a first character, a second character can be made to act. In a video game program, a control unit (1) judges whether or not an action start command for the first character (70) to start an action is recognized. The control unit (1) also judges whether or not a first input signal for allowing the second character (72) to act is recognized by the control unit (1). When the control unit (1) judges that an action start command for the first character (70) is not recognized by the control unit (1) and judges that the first input signal for allowing the second character (72) to act is recognized, the control unit (1) issues a command for the second character (72) to act. Then, the acting state of the second character (72) is displayed by using image data on an image display section (3) according to the issued action command. |
申请公布号 |
WO2007077692(A1) |
申请公布日期 |
2007.07.12 |
申请号 |
WO2006JP323538 |
申请日期 |
2006.11.27 |
申请人 |
KONAMI DIGITAL ENTERTAINMENT CO., LTD.;FUJITA, JUNICHI;TOYOHARA, KOJI;YOKOYAMA, YUICHI |
发明人 |
FUJITA, JUNICHI;TOYOHARA, KOJI;YOKOYAMA, YUICHI |
分类号 |
A63F13/10;A63F13/00 |
主分类号 |
A63F13/10 |
代理机构 |
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代理人 |
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主权项 |
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地址 |
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