发明名称 GAME MACHINE AND PROGRAM FOR GAME
摘要 <p><P>PROBLEM TO BE SOLVED: To provide a game machine capable of imparting interest to a player even when patterns constituting big winning patterns are not displayed and thereby improving the amusement. <P>SOLUTION: At a display part 16a in a pachinko game machine, decorative patterns are respectively displayed in the pattern display area of three rows and three columns. As the decorative patterns, a main pattern to be used when displaying a big winning and a development pattern to be used when developing into a development ready-to-win performance are set. The development pattern corresponds to the development ready-to-win performance, and by the display of the combination of prescribed development patterns on an establishment line, development into the prescribed development ready-to-win performance is performed. <P>COPYRIGHT: (C)2007,JPO&INPIT</p>
申请公布号 JP2007159780(A) 申请公布日期 2007.06.28
申请号 JP20050359127 申请日期 2005.12.13
申请人 ARUZE CORP 发明人 YANAGI KAZUYUKI;TANAKA MAKOTO
分类号 A63F7/02 主分类号 A63F7/02
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