摘要 |
<p><P>PROBLEM TO BE SOLVED: To provide a pointer-based object selection system allowing intervention of a user's intention in the selection of many characters displayed on a screen such as one for a game to improve selection efficiency. <P>SOLUTION: The pointer 3 and the characters 4a to 4d are displayed in the liquid crystal display section 2 of a game machine 1. The movement of the pointer 3 computes distances of all characters in a fixed distance from the pointer and updates the character list. The selection of a character by an operating section moves the pointer to a character nearest thereto and the pointer moves to character nearest thereto one after another every time when a character selection operation is made, and chooses the characters. <P>COPYRIGHT: (C)2007,JPO&INPIT</p> |