摘要 |
<p><P>PROBLEM TO BE SOLVED: To provide a game machine which can aim at improvement in the taste of a game using auxiliary symbols and a program game machine for the game. <P>SOLUTION: An indication unit 16a in a pachinko game machine has three lines, three rows symbol display domains and an ornament symbol is displayed on each of them. Moreover, since the kinds of the auxiliary symbol indicated in the symbol display domain is decided based on big win judging and the kinds of specified development performance, the combination of the auxiliary symbols indicated may change in cases of a big win and missing. Thereby, the degree of big win anticipation is reported by the relation between the kinds of the auxiliary symbol indicated in the multiple symbol display domains, and the kinds of the specified development performance. <P>COPYRIGHT: (C)2007,JPO&INPIT</p> |