摘要 |
<P>PROBLEM TO BE SOLVED: To provide a practical game monitoring system which enables not only the efficient prevention of the fraudulence committed onto game machines but also the building of a system inexpensively and easily. <P>SOLUTION: The monitoring system S supplies game information onto a player's card in a pachinko game machine when the "player's ID" read out of the player's card coincide with the "player's ID" previously stored in a managing unit in the wireless communication between a monitoring controller and the player's card. After the two "player's IDs" coincide, even when the wireless communication between the monitoring controller and the player's card is cut off, the cutting off of the wireless communication is not determined until the cut off time of the communication reaches a prescribed time, while the game information is supplied onto the player's card as such in a package from the moment of the coincidence between both the "player's IDs". <P>COPYRIGHT: (C)2007,JPO&INPIT |