发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine allowing an employee in a game parlor to recognize fraudulence without letting the fraudulence doer know that the fraudulence was found out, and to specify the player doing the fraudulence. SOLUTION: When the fraudulence is detected, a presentation identifier, "Presentation A2" (the presentation to light a WIN lamp), is determined to execute the presentation similar to the one executed when a "BB" (Big Bonus) is won. As the presentation similar to the one executed when the "BB" is won is executed, the fraudulence doer can not recognize that the fraudulence was found out, thinking instead that the "BB" is won, and is absorbed in games. Accordingly, the employee in the game parlor can approach a pachinko slot machine 1 in which the fraudulence is done, and can specify the fraudulence doer, so that recurrence of similar fraudulence can be prevented. COPYRIGHT: (C)2007,JPO&INPIT
申请公布号 JP2007151585(A) 申请公布日期 2007.06.21
申请号 JP20050346626 申请日期 2005.11.30
申请人 ARUZE CORP 发明人 SUZUKI YUSUKE
分类号 A63F5/04 主分类号 A63F5/04
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