摘要 |
<p><P>PROBLEM TO BE SOLVED: To provide a game machine and a simulation program which can improve the attractiveness in the high probability game state. <P>SOLUTION: With the conditions that the frequency of variably displaying identifying information reaches a prescribed value, a pachinko game machine carries out the control to shift the probability at which the shift to the jackpot game state is judged from a relatively higher-level high probability game state to a relatively lower-level low probability game state. When the shift to the jackpot game state is judged, the pachinko game machine can select the specific performance pattern both under the low probability game state and under the high probability game state. On the other hand, when the shift to none of the jackpot game state is judged, the pachinko game machine selects the specific performance pattern at a prescribed selection probability under the low probability game state but does not select it under the high probability game state. <P>COPYRIGHT: (C)2007,JPO&INPIT</p> |