发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine allowing a player to sufficiently enjoy a game in a small lead-in control state in which the maximum number of symbols to be led in by a stopping control means is smaller than in other lead-in control states. SOLUTION: In the Pachislot machine 1, a "CB (Challenge Bonus) game state" is generated if a combination of symbols corresponding to a CB are displayed on an effective winning line, and a round of a unit game is executed. The "CB game state" is terminated when the rotation of all the reels 2-4 is stopped. A regular-time replay stopping table (Fig. 12(a)) used in a non-CB game state has four frames as the maximum number of sliding frames, and a CB game state replay stopping table (Fig. 12(b)) used in the CB game state has one frame as the maximum number of sliding frames. In respective reels 2-4, the symbols "Replay" are disposed at intervals with the minimum two frames and the maximum four frames in-between. As a result, the internal winning combination of Replay, which can be always arranged on the effective winning line, can not be arranged according to the operation timing of stopping buttons 31-33 in the "CB game state". COPYRIGHT: (C)2007,JPO&INPIT
申请公布号 JP2007143795(A) 申请公布日期 2007.06.14
申请号 JP20050341442 申请日期 2005.11.28
申请人 ARUZE CORP 发明人 HISHINUMA TAKAAKI;HIRAUCHI TAKAYUKI;KAMATA YOSUKE
分类号 A63F5/04 主分类号 A63F5/04
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