摘要 |
<p><P>PROBLEM TO BE SOLVED: To realize a game far from boring, more specifically, a mechanism of a game which enables the repetition of plays without spoiling the commitment to the game and the complete impersonation of players' characters felt by players. <P>SOLUTION: A style criterion value is calculated per stage based on the frequency of destroying and overlooking non-battle objects and a play style of a player is judged from the style criterion value calculated. The play style thus judged is displayed on a mission result screen. (A) The type of enemy's objects arranged on a game stage, the number of those arrayed and the initial array position (attitude), (B) events to be generated in a mission game, (C) wireless communication to be transmitted from friend machines in a mission game, (D) mission games to be selected on the second stage and (E) reviewing VTRs to be displayed after the clearing of the fourth stage can be varied according to the play style. <P>COPYRIGHT: (C)2007,JPO&INPIT</p> |